Saturday, December 19, 2009

Hunter

Done. Well not really, I want to redo the texture map on the base, its way to small for the overall scene. Seeing as it's the largest item in the scene, yet has a texture the same size as the head - not to mention it's only for display - there's no reason for it to not be bigger.

Tuesday, December 15, 2009

DoomBuggy

This was for the Nightshade scene, definitely going to tweak this one some more in the near future.

Environment Final

As per anything ... "art is never finished only abandoned". So much that could use more love, but time is up. (No real lighting on this for example - required to leave that off - for now).

Saturday, December 12, 2009

Opium Den Final Render

Lights added and did a final texture pass. All models done in 3DS Max (except room, which was done in Maya). All materials and lighting done in Maya.

Lamp concept is originally from a Woodcut by Eliphas Levi (1810-1875). Which was also featured as an Icon on The Secret World forums.

Wednesday, December 9, 2009

And one more...

Been a busy week. Again, not quite done yet. One more week to polish it up, but definitely close.

Burtonesque Pharmacy

Almost done, only a skylight atm. Need some cleanup on the textures too. (And the wagon isn't done yet... What wagon? Exactly).

Monday, December 7, 2009

zbrush - The Hunter

Not quite done yet, but getting close... Hunter model I was given, did all detailing/sculpting. Gun is my own model. Base is a mixture but mainly my own. Did all the pixel paiting.