All finished up I think. In time for Halloween too. I couldn't help thinking of how he'd act in a game, so much of what you see in the scene is dedicated to that. A constant hay trail underfoot for example, and crows as his minions to do his bidding. Anyway hope you like it was a fun one to do. Thanks to The Secret World for some inspiration!
For those interested, 1 map for his body, 1 for his head, and one (small one) for the hay. 3DS Max, Zbrush, and Photoshop were used.
Tuesday, October 25, 2011
Scarecrow 2011
Labels:
bap3d.com,
brent pedersen,
corn,
halloween,
jack o lantern,
raven,
scarecrow,
tsw
Thursday, October 13, 2011
October is Here (Now in 3D!)
Figured I'd go ahead and just make my concept come to life. Still some clean up to be done (more like a dirt pass), details to add (fingers aren't even textured yet), and the rig to clean up (not a terrible amount of pinching considering, but he's not animated either)...
All this was done in a day (off and on), so I'm fairly please with how it's coming out.
Enjoy.
All this was done in a day (off and on), so I'm fairly please with how it's coming out.
Enjoy.
Sunday, June 26, 2011
Flicker Test
Playing around with some effects in Max. No alphas all procedural materials and animations.
Wednesday, April 20, 2011
Bow High Poly Render 01
First pass at the HP version of this. Will us Alpha's for the fur spots. May take it to Zbrush from here. (Click images for larger versions... as usual.)
Wednesday, March 30, 2011
Tower Update
Little update. Have an idea to make it playable but need a udk programmer. Only has preview lighting and more details to come. Banners and flags are animated with cloth physics... video eventually.
Saturday, March 12, 2011
Tower Rework
Modified the tower a bit from the concept. Will make more sense based on how I'm building the environment around it. Now, on to the details and interior.
Friday, February 25, 2011
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