
Wednesday, June 17, 2009
Abandoned Tunnel
Rendering sure does take forever. Only 2 diffuse maps used in this, entire scene is under 2000 polys. Good times.

Friday, May 22, 2009
Steam Powered Bluderbuss - Fallout 3 Mod
Finallllllly got it, turns out Fallout 3 has a bug in relation to textures. The fix is easy enough to do, though not easily found how to do.
The problem is 2 fold...
1. DO NOT install Fallout 3 to the Program Files if using Vista.
2. DO install and run ArchiveInvalidation Invalidated! application.
From there, so long as you're looking good in GECK, you'll be looking good in game.
Here's the screenshot:
The problem is 2 fold...
1. DO NOT install Fallout 3 to the Program Files if using Vista.
2. DO install and run ArchiveInvalidation Invalidated! application.
From there, so long as you're looking good in GECK, you'll be looking good in game.
Here's the screenshot:

Thursday, May 21, 2009
From Max to Fallout 3
Hah! Got it into Fallout 3.
The textures are being stupid (they look perfect in GECK, just not in game), but the gun works great, the animation is even pretty close.
The textures are being stupid (they look perfect in GECK, just not in game), but the gun works great, the animation is even pretty close.

Saturday, May 16, 2009
Steampunk Blunderbuss
Still needs some texture mapping, but the model is fairly well worked out
Based on reference from SteamGearLab.com
Based on reference from SteamGearLab.com

Friday, May 15, 2009
Dual Blade II
Reworked the model a bit, and the texturing, and normals... pretty much everything.
Created off of Concept Art by Targete
Created off of Concept Art by Targete

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