
Saturday, September 25, 2010
Troll 2.0
LP Model nearly done, sitting at ~3500 polys. Won't be unwrapping this, going to zbrush first. Most everything worked out as planned, eyes being the major change (mainly because I did them wrong in the drawing... a concept artist I am not!).

Friday, September 24, 2010
Saturday, September 11, 2010
Mantis
Been awhile since I posted something... Not quite done yet, but close. I've rigged him and finished off his idle animation.
Wednesday, April 28, 2010
Mercedes 250 - Details Added (some)
Man, there's a lot of parts on a car... Tons more to add, lots to fix, but I'm pretty happy with the progress so far. Again, this is the HP version.

Monday, April 26, 2010
Forklift - Take 1.
Something for a scene I'm going to be doing. It's a variation on a few different types of forklifts. The goal is something that fits within the Fallout 3 universe so feel free to comment if anything feels off. Again, this is pass #1, so there's a lot of detail missing yet.

Here's a wire I've not yet cleaned it up yet, but it's fairly low (under 4k polys) considering the player will be able to get up close and personal...

Here's a wire I've not yet cleaned it up yet, but it's fairly low (under 4k polys) considering the player will be able to get up close and personal...
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