Just something I've been playing with...
Saturday, December 18, 2010
Saturday, December 4, 2010
Landing Platform - WIP
A little something extra I've been working on. Not done, just finished the base textures for the platform only (not the center column or upper tier with the lights yet). Very basic lighting only. More soon...
Saturday, October 30, 2010
Wednesday, October 27, 2010
Wednesday, October 20, 2010
Blunderwagon 2.0 and Turbine Assault Vehicle
Gave the Blunderwagon a bit more personality. Both these are Steampunk so think Wood with lots of Brass.
The Turbine Assault vehicle is actually based more closely on how Steam Engines actually work with the piston resting on top of the wing and being driven by the large copper steam ball on the front.
Monday, October 11, 2010
Blunderwagon
I'm not sure why, but every project I'm on seems to be Steampunk related... This is a potential automated enemy. Fast attack, close range damage.
Friday, October 1, 2010
Troll Rendered
Progress update. Still tweaking it, but probably the last I'll post on him, all rigged up and ready to go... for whatever purpose. No real reason for this guy, just for fun taking an original concept all the way through to completion. The entire scene is about 5k poly. I could get him down to about 2.5k without issue I think ... but there's not much need for that these days.
Saturday, September 25, 2010
Troll 2.0
LP Model nearly done, sitting at ~3500 polys. Won't be unwrapping this, going to zbrush first. Most everything worked out as planned, eyes being the major change (mainly because I did them wrong in the drawing... a concept artist I am not!).
Friday, September 24, 2010
Saturday, September 11, 2010
Mantis
Been awhile since I posted something... Not quite done yet, but close. I've rigged him and finished off his idle animation.
Wednesday, April 28, 2010
Mercedes 250 - Details Added (some)
Man, there's a lot of parts on a car... Tons more to add, lots to fix, but I'm pretty happy with the progress so far. Again, this is the HP version.
Monday, April 26, 2010
Forklift - Take 1.
Something for a scene I'm going to be doing. It's a variation on a few different types of forklifts. The goal is something that fits within the Fallout 3 universe so feel free to comment if anything feels off. Again, this is pass #1, so there's a lot of detail missing yet.
Here's a wire I've not yet cleaned it up yet, but it's fairly low (under 4k polys) considering the player will be able to get up close and personal...
Here's a wire I've not yet cleaned it up yet, but it's fairly low (under 4k polys) considering the player will be able to get up close and personal...
Tuesday, April 20, 2010
Thursday, April 15, 2010
Wednesday, April 14, 2010
Mercedes 250
Version 1.0 just a block out for now, lots to do. (Just smoothing groups on it). No wires for now, this will be the HP model.
Wednesday, March 31, 2010
Goblin Crab
Just something I've been working on. Think crustacean as to his construction/joints. He has armor protecting the softspots on his joints (though it's not all refined yet). Comments critiques welcome, as always. Oh and here's a fiddler crab as a LOOSE reference...
Tuesday, March 23, 2010
Warehouse and Electric Death
Video pass of a custom warehouse for Fallout 3 (with influences from The Secret World). Includes the newly finished Tesla Trident with final Effects and Texturing. Enjoy.
Sunday, March 7, 2010
Monday, February 22, 2010
Wednesday, February 10, 2010
Saturday, January 30, 2010
LP Crow
Just something I was screwing around with. I wanted to see how far I could get with him in about about an hour (and that included finding some references). Still needs wings. Could go either way on the poly count pretty easily here depending on what I decide to do with him. In the nonwire, the left is turbo smoothed and the right is just with smoothing groups.
Monday, January 11, 2010
Hunter Final
Posed and tweaked. I did a rudimentary rig in 3ds max to pose him. Otherwise just some minor changes (probably hardly noticable). Steven Wells did the Low Poly model of the character. All other props I made. All texturing was done in zBrush. Painting was also done in zBrush with some map tweaks followed up in Photoshop. I've also attached in a dirty image of the gun that was imported to Fallout 3 (texture for that one was done in Photoshop using the original zBrush as the base).
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